TaKtix: Mike Leader

Tuesday, June 13, 2006

Ladies and Gentlemen...IT'S HERE!

That's right...The product officially released on Monday, June 12 from distributors. That means it'll be arriving in stores starting today! So hop on down to your FLGS (Friendly Local Game Store) and pick these books up as soon as possible!

As we near the time of year for Origins and Gencon, the posts to this blog will be sporadic because of the weight of other things on my office schedule. However, while I'm away, I'll be working with the new L.A.I.R. Team (Lasinar's Accordlands Irregular Regulators) that I'm putting together. L.A.I.R. will be a group of volunteers who will be working with myself and other AEG personnel to help promote the Warlord RPG, as well as work on eratta, special online documents, NPC, and adventure threads! It looks to be a fun time to be had by all.

If you're interested in participating with the L.A.I.R. Team, please see my post on Temple of Lore for information on how to apply. I'll be taking applications until I reach capacity at 10 members (for now), and I'll announce the results both here and on Temple of Lore.

For now...stop reading already and GO GET THE WARLORD RPG BOOKS! Running Away

Friday, June 09, 2006

Under 72 hours...

Here we are...under 72 hours from the distributor release of the Warlord RPG. It's hard to convey at times what an awesome thing this is to finally see happen. From delay after delay, to the product not being good enough to release, to having to retool things completely for 3.5, we've finally made it!

All four books will release on Monday, June 12, 2006 from distributors. Make sure your orders are in at your store (or if you're a store, with your distributor) so you don't miss out!

I'm going to have a much better update early next week for everyone who takes the time to read here...including a mention of the House Aedroud website and all that Geoff is doing there for the Warlord RPG now that it's out.

Well there's still a lot to do and say here at the AEG offices before this banana jumps on his llama and heads off into the sunset for a relaxing weekend. Y'all take care! :)

Monday, June 05, 2006

7 Days and closing...

Greetings everyone! I know it's been almost 2 weeks since the 20 questions post, but with all the hubub here at the AEG offices regarding the new Warlord RPG books, it's been a little difficult posting a blog entry.

So now we're down to the final week before the release of the game, and we're all very excited. There has been some excited chatter about the books over on Temple of Lore in their Role-Playing section. I'm going to be jumping back and forth between that site and this one for posting information, so you're welcome to follow at your leisure!

Now a question for all of you. What kinds of topics would you like to see posted here on TaKtiX? Write me an email here and let me know what you want to see.

That's all for now!

Friday, May 26, 2006

Warlord RPG 20 Questions...

When we sit down to prepare our characters for any RPG, we should always be willing to go through the "20 Questions" process for each game. Not only does it help the GM better prepare for your character the adventure to come, but it gets you in touch with your character. The more time you take to answer questions about who they are and why they are, you identify with them just a little bit more...and it endears them to you.

While there was not enough space in the Warlord RPG books for character fleshing ideas, there is PLENTY of space on the 'net for them! So below you'll find my list for the 20 questions for Warlord RPG Characters...

1) What race/nationality is your character?

What you are defines quite a bit about who you are in the Accordlands. Be sure of what race path you wish to travel, not all of them are as easy as you might think.

2) What is your character’s name and what does your character look like?

That description of your character is something that you need to fully visualize to help you place them in your RPG campaign. Much like how a novelist visualizes their protagonist, you need to do this early on, as it helps define them just as much as the other questions do.

3) What quirks or mannerisms makes your character unique?

Everyone has quirks and mannerisms. I tend to talk fast when I'm excited and that says something about me. What mannerisms define who your character is? Look at some of your own quirks, or even some of your friends and family's quirks...you'll see.

4) What is your character’s motivation in life?

What drives her to be an adventurer? You're not Kane, you don't just decide to walk the earth to do good...What are the things that drive your character?

5) What is your character’s greatest strength? Her greatest weakness?

Defining both of these are necessary tools. Rather than find them while roleplaying, it allows your GM to tackle issues with your character early on, and allow them to blossom slowly into great roleplaying situations.

6) What are your character’s most and least favorite things?

Items/things that you hate and love stem from good and bad experiences in your life, in both childhood and adulthood...so these allow you a bit of an insight into your character's youthful mind.

7) What event defined to your character who she is today?

Everyone, especially RPG characters, goes through a life-changing event. Parents murdered, property stolen, grevious bodily harm, psychological trauma...they all shape characters into who and what they are...being beaten up by bullies at an early age can create a future hero or a future villain...it's all in how your character takes what happened to her.

8) What does your character fear the most?

Fears can be serious trauma or minor quirks...but we're all afraid of something. This creates further roleplaying tools that help your GM create a tailored game for you.

9) What goals would your character be striving towards?

All heroes and villains have goals. Small ones (wipe out/save a small town) to large ones (bring an empire to it's knees/save a troubled empire), they give your hero direction. This question is a jumping off point for much story, and the answer can actually change over the course of your character's adventuring career.

10) What does your character’s home nation mean to her?

Just as in the real world, a home nation or language can pidgeon-hole who you are to others immediately. Not everyone feels the same way about where they come from, so whether the character is a die-hard patriot, or a traitorous scum, how you feel about your homeland is important to who you are.

11) Does your character have any prejudices against other races or nations?

Just as in real life, prejudices mar the consciousness of all beings. Humans hate the Elves, Nothrog dislike the Deverenians, and it's not all exclusive. It's ok for a character to have prejudices...but it's best to define them going into a game, with the hope that a good story can help that character overcome that handicap.

12) Who/What is your character loyal to?

Everyone is loyal to someone or something. A job, a king, a nation, an ideals system, even a brand (Go Frito-Lay!).

13) Describe your character’s personal loss to the constant warfare in the Accordlands.

In the world of the Accordlands, warfare has touched every life in every corner of the world. Everyone has lost someone or something dear to them during their life. What person/object was lost to your character, and how did it drive/hurt them?

14) Does your character have any family in the Accordlands?

15) Would your character’s family be proud of her? How would they perceive how your character handles her life?

You can choose your friends, but you can't choose your family. What they think of your character helps define who that character is. Do they have a nagging mother, or a strict father, or that annoying kid brother who tags along all the time? What would they think of what the character is doing with their life?

16) Is your character religious at all? If so, what religion? How pious is your character?

Religion in a fantasy world is always an interesting topic, but most players only have characters that are religious if they are a cleric. If this were true, then what do all those clerics do if they're not adventuring? ;) Religion is important in the world of the Accordlands, with many different gods who help their worshippers, or aren't able to...religion means something to the people there, as it does in many places that suffer strife for many years.

17) Does your character belong to a special order or organization? Explain.

How many folks have played a paladin? Raise your hands. Ok, now how many of you detailed the order you belonged to? Wow...not a lot of hands. What organizations you belong to further define your character...give it a whirl and define one completely if your GM will allow it.

18) Has your character worked under one or more of the heroes/villains in the Accordlands (Sir Robert, Krun, etc.)? If so whom and where?

There are many heroes/villains in the Accordlands (ok more villains but who's counting), and it is very plausible that your character may have met one or worked for them briefly. Have a favorite character from the CCG? If it's ok with the GM, work them into your background!

19) In a world that has lost all of it’s heroes and powerful forces of good, how does your character feel about trying to fill those kinds of shoes?

The assassin's strike wiped out all of the heroes in the Accordlands in one night. The prospects of filling gigantic shoes like that isn't easy for every character. While it's a question they'll never have to worry about answering out loud, sometimes the prospects of hero-ing aren't as cracked up as they seem to be. Food for thought...

20) What advice would you, the player, give to your character as they set out on their first adventure?

This is a place for you to give advice to your character. Whether you as the player choose to heed your own advice is up to you...but identifying the troubles your character can get into before they get started isn't a bad idea.

Well there ya go. I hope that was helpful. :)

Thursday, May 25, 2006

Warlord RPG-Update-Kinda-Thingy...

Greetings True Believ...err I can't do that can I? Stan Lee might club me with a copy of the Marvel Superheroes RPG...let's try that again...

Greetings Warlord fans!

I just wanted to announce to everyone that the Warlords of the Accordlands RPG arrived here at the AEG offices the other day, and we've been hella busy getting all of the distributor orders shipped out the past couple of days. The books are beautiful (IMHO they're prettier than the L5R 3.0 book), and we're oh so happy to see them in actual print. Here's a link to a Temple of Lore post I made when we had the test copies in. The actual books look just the same...so they'll do (because I'm lazy and don't want to take more pictures of the books) for your viewing pleasure. Clever

The Warlords of the Accordlands RPG (that means all 4 books) are scheduled to release on June 12, 2006...a scant 3 weeks away! The four books will be available from your local retailer all at the same time, so no waiting for that next expansion book to release so you can find out the stats of the Nine Cats of Hell! Here's a breakdown of each book...

The Master Codex: This is the book that everyone will need a copy of to play. All of the rules for running the Warlords of the Accordlands RPG will be contained here, as well as all of the basic player information. Lots of juicy stuff related to Warlord...many new classes too! Did I mention that we now have race+class specific abilities? That means, for example, that an Elf Assassin has a couple tricks up their sleeves that a Nothrog doesn't, and vice versa!

The World Atlas: Ah yes, all of the story that is the Accordlands. From the dawn of time, to the Great Dragon, and all that has followed in the Great Dragon's wake. Plenty of world history here, as well as breakdowns for each faction in the game, and other things as well!

The Monsters & Lairs Book: Pretty much says it outright. All of the Warlord-specific monsters are here in this compendium, all statted out to help a GM mangle their players! There are also rules on how to play non-standard races as character classes! (Make sure to check out the Mountain Troll lair...I'm very proud of that!)

The Campaign Book: Here we go...25 interlocking adventures that are designed not only to take your characters from 1st level to 20th...but to tackle one of the most difficult and elusive villanous groups of the Accordlands...THE MEDUSAN LORDS! (insert dramatic echo) The book is darn near 700 pages long...so there's a lot of content there to keep your players busy for awhile! Woohoo

That's all for now. My next post should have information about the "Warlord-A-Week" project I'm working on, some support information for the Warlord RPG...and I may break the roleplay area with some talk about the Warlord CCG and DragonLords!


Mike Leader
AEG Sales & Customer Service Manager
Regional DragonLord Program Coordinator
Gwyr'neth-Ra - Medusan Lord